Negative Doubles ---------------- My own notes (prior to 1998) ---------------------------- Most popular variation After partner opens, and RHO overcalls a negative double shows the other two suits. However, over 1min - 1maj a double guarantees the other major and less so on the other minor. "Expert" variation After 1min - 1maj a double shows 4+ of the other major, saying nothing about the other minor. After 1C - 1D a double shows at least 4-3 in the majors, and after 1H - 1S a double shows both minors. A very different variation After 1min - 1maj a double DENIES the other 4 card major. Also after 1C - 1D a double DENIES a 4 card major. Notes from Marty Bergen's book (July 2002) ------------------------------------------ Notes from "Point Schmoints Series: Negative Doubles" by Marty Bergen, Magnus Books, Stamford, CT (2000). Although Bergen doesn't list Losing Trick Count, I've included that in the notes. Number like 17-6 means that the bids needs at least 17 hcp and the example hands had 6 losers. Negative doubles ================ * hands that do not have the strength or length to bid * essential for finding 4-4 fits * the suits shown by the double depends on which suits are unbid: -with one unbid major, double promises the unbid major -with two unbid majors, double promises at least one major except 1C - 1D - dbl shows at least 4-4 in the majors -with two unbid minors, double promises at least one minor * Points needed for making a negative double depends on the level and overcall: one level = 6 hcp two minor = 8 hcp two major = 9 hcp three and higher = 10 hcp * High negative doubles (4D and above) do not promise a four card major (or any other distribution, for that matter). Other notes: * 1C - 1D/1H - 1S shows five spades * Bergen recommends playing weak jump shifts in competition (~2-7 hcp) Opener's rebids after a negative double ======================================= * with no other options opener can rebid in a three card major or in a five card suit * jumps are inviting * double and triple jumps are highly inviting * reverse 1C followed by 2D: 17-6 higher reverses: forcing to game * cuebid is forcing to game, nothing about distribution (not even support!) * 1NT minimum * 2NT 18-19 hcp, balanced or unbalanced * 3NT unbalanced with ~8 tricks Specific examples (he has a lot more listed) ============================================ 1C - 1D - dbl = at least 4-4 majors opener rebids 1H 13-7, bad hearts 4-4 shape shown 2H 14-7, good hearts 4-4 shape 3H 16-6, 5-4 shape 4H 14-5, 6-4 shape 1H - 2C - dbl = four spades, denies three card support 1x - 3y - dbl opener should "rarely introduce a three card suit at the three level" 1x - 4C - dbl opener rebids 4D FORCING cue promises void, slam forcing 4N ace asking 1x - 4D/4H/4S/5m - dbl = no longer promises a four card major Other treatments ================ * 1C - 1D - dbl = could be 4-3 in the majors (poor four, good three) * 1m - 1H - 1S = just four spades * Preempt after a preempt * 1x - 4H/S - 4NT = two suited takeout (not including spades Bergen's own ideas ================== * THRUMP doubles (THRee no trUMP doubles) a double of a 3D/3H/3S overcall denies a stopper, biddable five card major and three card support for opener's major. The double asks opener to bid 3NT with a stopper; it doesn't guarantee a four card major. It could be slam inviting. * THRUMP 3S 1x - 3C - dbl - p; 3D/H - p - 3S After a double or 3C AND opener's rebid of 3D or 3H, responder's 3S asks opener to bid 3NT with a club stopper. * 1x - 1H/S - 3H/S = Jump Cue denies other major, shows stopper, usually a transfer to 3NT to get a lead up to Qx or Jxx. * No unbid majors double denies 12 hcp 1H - 1S/2S - dbl 1S - 2H - dbl